4/14/2024 0 Comments Rfactor 2 car and track listThe game server can be run from a dedicated program, free from the need to render graphics. There are also career statistics available for registered drivers. However, the central server will show all races and practice sessions over a web interface known as Racecast. The central server is handled by ISI themselves, so finding other games is effectively the same. rFactor has extended this in several ways. rFactor's tire model simulates a non-linear tire use cycle according to temperature and wear.į1 Challenge proved to be popular for online racing over the Internet through GameSpy, which allowed any player to find available games. rFactor also advertises an advanced tire model, aiming to be much better than the Pacejka model previously used in most simulators. On October 12, 2007, a patch was released that brought the version to 1.255 build F. On January 25, 2007, version 1.250 was released. As of v1.150, the AI was improved, leading to notably faster driving styles. Another notable and often requested feature was driver-swapping, which allowed to change drivers during the race, enabling up to 24 hour events like Le Mans.Ī feature was added to allow the AI to "learn a track", which teaches the AI the ideal way to drive a particular circuit. On August 1, 2006, ISI released the full update, with many changes and new features, including the new 2006 BMW Sauber F1 and a much requested manual. Among its most notable features was a rich interface for creating custom game contents, which made it possible for amateurs to create additional vehicles and tracks for the game. As such, rFactor's initial release only included four fictitious circuits (seven as of v1.087), with about a dozen layouts within these facilities and there were about six vehicle classes, including two open wheel and four sedan classes. RFactor is an evolution of F1 Challenge '99–'02, but without the licensing of Formula One circuits and teams. Many of the circuits for rFactor were converted from other games, including GTR, GT Legends, TOCA Race Driver, Grand Prix 4 and Grand Prix Legends.ĭevelopment BMW Sauber vehicle in a promotional image With the release of the SDK, many new venues were created and released as unofficial addons to the game. Cars from the racing games Forza Motorsport, Need for Speed: Shift, Shift 2 Unleashed, Simulador Turismo Carretera, Top race 2009 Simulator, TC2000 Racing and Test Drive Unlimited were also converted into rFactor with the mod Shift Street. A large number of modifications were released, including ones that recreated seasons from Formula One, NASCAR, Ind圜ar and V8 Supercars. In addition to the stock vehicles and circuits available in rFactor, a steady stream of unofficial mods has become available. Most, if not all, inputs are able to be mapped to the players choosing. The player can jump directly from the racetrack to the control interface by pressing the escape key (ESC), or entering their pit box. This is analogous to buttons on modern racing car steering wheels and most computer wheels have buttons that can be mapped to keystrokes. The keyboard is also used for some actions, like requesting pit service and adjusting brake bias. General consensus dictates that a steering wheel will provide the best performance gameplay wise, though a joystick or even keyboard can be used. The player's car can be driven from multiple viewpoints, but the two most popular are termed the cockpit view (from the driver's eye) and swingman view (above and behind the vehicle). RFactor has a detailed interface during offline race sessions or online games, allowing players to control the mechanical setup of their cars, chat to other players and enter the racing arena in their vehicle. The isiMotor2 engine was also used in many other simulation games, and in rFpro. The isiMotor2 on which the game is based is a direct successor to the engine used in previous titles developed by ISI, most notably F1 Challenge '99–'02, released through EA Sports. RFactor was developed by Image Space Incorporated (ISI), which has been developing simulators since the early 1990s for both commercial and military purposes. Released in November 2005, rFactor did not have much competition in this market, but it featured many technical advances in tire modeling, complex aerodynamics and a 15 degrees of freedom physics engine. rFactor aimed to be the most accurate race simulator of its time. RFactor is a computer racing simulator designed with the ability to run any type of four-wheeled vehicle from street cars to open wheel cars of any era.
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